Tuesday, April 6, 2010

The Races (Part 2)

Goblins:
Goblins are a prodigal race, ever searching, ever seeking. Never content to stay grounded to one nation or another, they are well known as the bazaar masters and traders of wealth. Historically, goblins have always been in the shadow of another race -- first humans, then the orc, then the gnome – never with a home to call their own. Recently, however, Griz Quickshanks, leader of the Itacaranian Militia has taken over the Free Trade Isles and established the first goblin rule in a thousand centuries. The rest of the scattered goblin nation was never really trusted or established, and is now watched more warily due to Quickshanks’ military coup, making life even tougher for the drab skinned little wanderers of the land. Goblins tend to operate outside of the law, their motto being "what has the king ever done for me?".

Gnomes:
The dominant race of the land, gnomes are a people on the move up. The descendants of lords, ladies and conquerors - gnome lands are home to a mix of people - physically, culturally, religiously, and politically different. Hardy or fine, light-skinned or dark, showy or austere, magical or mundane, gnomes run the gamut. Led strongly by faith in magic and faith in their gods, gnomes favor professions in the priesthood and arcane talents. Gnomes are rarely druids or barbarians, as the wild lifestyle fails to suit their refined tastes and lifestyles. They are particularly aggressive and have an innate hatred towards Trolls, who they constantly war with for territory along the western borders to their lands.

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